AI Insights · Timothy · October 2022
Top 5 Horror Games on Android in Oman - Q3 2022
Discover the performance trends of the top 5 horror games on Android in Oman during Q3 2022, including downloads, revenue, and active users.
In the third quarter of 2022, the top 5 horror game applications on the Android platform in Oman showcased varied performance trends in downloads, revenue, and active users. Here's an overview based on data from Sensor Tower.
Scary Teacher 3D from Z & K Games saw a fluctuating revenue trend, peaking at $22 in the week of July 25 and then declining to $4 by the end of September. Weekly downloads started at around 4K in late June and gradually decreased to approximately 1.5K by the end of September. The game maintained a relatively stable active user base, starting at 35K in late June and ending with around 30K by the end of Q3.
Monster Puzzle Adventure by CASUAL AZUR GAMES did not generate any revenue throughout the quarter. However, its download numbers varied significantly, peaking at around 4.3K in late August before declining to 910 by the end of September. Active users showed an upward trend, starting at 4.7K in late June and reaching a peak of 11.9K in late August, before settling around 7.6K by the end of September.
Granny from DVloper also did not generate any revenue during Q3. Weekly downloads started at approximately 3.6K in late June and saw a steady decline to 772 by the end of September. Active users followed a similar trend, beginning at 15.3K and decreasing to around 8.2K by the end of the quarter.
Granny: Chapter Two, another title from DVloper, mirrored the revenue trend of its predecessor with no income generated. Weekly downloads began at 2.8K in late June and dropped to 743 by the end of September. Active users started at 8.3K, peaking slightly mid-quarter, and then declined to around 3.5K by the end of Q3.
Lastly, Granny 3 also saw no revenue generation throughout the quarter. Downloads started at around 1.4K in late June and reduced to 436 by the end of September. Active users followed a similar pattern, starting at 3.9K and decreasing to about 2.5K by the end of the quarter.
For more detailed insights into these trends and other app performances, visit Sensor Tower.